An idle RPG of dark academia and spellcasting dread. You signed the indenture, the page is still warm. Scry the mirror, stoke the umbra, attend your disciplines, and survive ten years. Do not feed the staircase.
Half of it idles honestly while you are away. The other half wants your hand on the glass.
Scry the Obsidian Mirror to unlock your Disciplines and advance through the school year. Spells can be cast to move faster, but the ledger balances, and everything is paid for.
Spells are not bought. They are learned and trained by hand. Trace a spell's mark on the glass to cast it: instant Maledictions, sustained Litanies, and Bindings that scry in your place. Only the strongest learn to cheat their own examinations and idle them.
What you learn in chalk, you cast in glass. One clean stroke across the Mirror, mid-scry, and it reads the shape of your hand: the glass warms, the working takes hold, and the dark answers to the spell's name.
Discover the fields of study: gravebotany, cryptmining, blackforging, hexweaving, and more. Master each action for permanent perks; craft the gear and potions that see you through the Night Errands. Bank enough Attunement and the darkest crafts of the Academy open to you.
After curfew, the Professors keep a list, and the lists have teeth. Fight across 23 zones, 12 dungeons and 92 monsters. Harness their unique drops and sets, then take them to the Anvil that reforges gear +N until it sings (or shatters).
When the umbra runs deep enough, sign a new Indenture. It shatters the mirror and voids your contract, and pays you for both: Seals that bless every life after this one, and Oaths spent down a permanent tree. You keep the power. You keep signing.
Earn Tenure and raise your ceiling across 120 levels. A second realm opens beneath the Winding Stair: the Undercroft; and below that, what the lore will not decipher. All stairs here go down.
In Early Access the school is complete and stable, playable from the first scry to the endgame. The two deepest doors, the Cave and Hellplore, stay sealed until 1.0.
- 8Umbra Sources
- 12Draw-to-cast spells
- 68Mirror upgrades
- 15Disciplines
- 92Monsters
- 23Zones
- 12Dungeons
- 120Level cap
A 16-node prestige tree, a ledger of 347 deeds, 31 familiars, 233 stations down the Winding Stair, and honest offline progress with a report waiting when you come back.
The Proving Grounds
Ninety-four deeds to earn.
Some are named. Some are hidden until you commit them. 347 in the ledger, all told.





































































































